
However, in terms of showing the raw power of Tegra X1, the results are promising, and Mario Sunshine already runs between 22-30fps all the way through its opening levels.
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Of course, if Nintendo were to pursue the emulation route, we should expect much better results - it won't be using Android as the OS, it'll have better access to the core Tegra hardware and of course, it knows the original hardware inside and out.
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After tinkering and swapping around with Dolphin builds (eventually landing on version 7599), we have this game running at playable speeds on the Nvidia Shield Android TV - with all its visuals intact. Our first test is Mario Sunshine a 30fps game by design that gives a glowing first impression. Could the NX run older games from the GameCube and Wii eras, entirely through emulation on Tegra technology? Tom investigates the options, in principle, with an Nvidia Shield TV running the Dolphin emulator for Android. It's far from guaranteed this method will come to pass on NX, but as an initial proof of concept, these tests are compelling. We tested a clutch of Nintendo's best games for GameCube and Wii, and came away impressed with the playback bearing in mind this version of the emulator's highly experimental nature. And we can demonstrate this to a certain extent right now, using the unofficial Dolphin emulator in its Android guise, running on Nvidia's Shield TV console. Whether NX ends up using the Tegra X1 or a newer, potentially Pascal-based X2, it's clear that the power is very much in hand to simulate these older machines. Tests we've run this week suggest that the Nvidia chipset may well have the horsepower to bring many of these titles to life on NX using a next-gen iteration of its Virtual Console emulation technology.Įffectively, pure emulation is the only viable solution. So the bad news is that running library titles using original silicon is off the table, but there is another option.
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The notion of a second internal processor for backward compatibility - as seen in PlayStation 2 and initial PS3 models - is also highly unlikely, bearing in mind the NX's portable, power efficient nature. It's a clean break in technology and one that's been 15 years in the running. The shift to Nvidia's Tegra means that this form of native backward compatibility is no longer an option. From Gekko to Broadway to Espresso, the trend of iterating on the same PowerPC core gave Nintendo a link to the past, each time boosting the chipset's clock speeds over the last, and by the end, adding multi-core support. This ability to tap into past glories boiled down to a common through-line in technology, one that stubbornly persists to this day with Wii U. It began in earnest with the Wii, via the Virtual Console for NES, SNES and N64 titles - but also with true, native hardware support for GameCube titles.

Until now, Nintendo has been diligent in bringing a strong legacy of titles to each new platform.

It's a big departure from the IBM PowerPC architecture of its last three machines, raising questions over how NX's compatibility with older games will be handled going forward. Inside, the NX is based on Nvidia's Tegra mobile technology. News of Nintendo's NX has taken the spotlight this week, with sources pointing to a mobile device that interfaces with a game dock for your HDTV.
